Every programming language needs to find a balance between being easy to use when writing code and performing well when running it. Games, in particular, need to run smoothly because they're played a million times after being created just once. And who wants a million angry players? 😉
Dietmar Hauser is a passionate programmer. In his already over 20 years spanning career he has provided his services as programmer, architect, and lead to international companies such as Sproing, Deep Silver, Ubisoft, and Epic Games. Besides that, he is a lecturer at international conferences, as well as various educational institutions. |
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