(Senior) Engine Programmer
Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a (Senior) Engine Programmer to create high-quality gaming experiences for the next generation of games.
As a (Senior) Engine Programmer, you will be working with highly talented team members to design, develop and deliver new features to our games. We are constantly seeking new ways to make our games better and we value everyone’s opinions and expertise for making the whole process from ideas to technology to final game more than the sum of its parts.
We enthusiastically welcome diverse viewpoints and backgrounds. At Remedy, we value and are committed to ensuring an inclusive and safe work environment for all our team members.
- In this role, you will be working with the core functionality of the Northlight engine such as ECS, asset streaming, resource management, data transformations from design-time formats to runtime, scripting and core gameplay systems.
- You will get to design and implement performance-critical core engine features and provide a good developer experience by equipping your systems with great debugging tools.
- You will build performant and scalable systems for our new in-house technology that will be used for future Remedy games.
- Examples of what you would be able to contribute to include adding live-editing and hot-loading capabilities to improve iteration times for designers and artists, optimizing asset streaming, designing new data and serialization formats, and implementing better APIs for data-oriented gameplay code.
- As a member of the Northlight Core Engine team, we also expect you to contribute to the overall performance and memory characteristics of the engine and its API design
- You have solid experience in gameplay or game engine programming, working across various platforms.
- You are highly proficient in C++ and comfortable with multithreaded programming.
- You can communicate fluently in English, both verbally and in writing.
- You have prior experience working with proprietary game engines.
- Ideally you also have experience in shipping AAA game titles and with Entity Component Systems (ECS)
- You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.
- At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
- We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better
- We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
- We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
- If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
- Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.
To apply, please fill in the application form with your CV (in English) and other information relevant to the position. This position will be filled as soon as suitable applicants are found.
We offer an extensive set of employee benefits and generous bonus system as well as opportunities for you to develop your skills further. Our teams work hard, but the time after hours is just as important, which is why we make sure you get your time off.